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Tutorial
Index
Exporting The Terrain As A Mesh
In this tutorial
you will learn how to export the terrain created in
Freeworld3D as a standard mesh file. Navigate to the
following menu item - Tools - Export Terrain.
You will then need to change the file type to
Wavefront OBJ. This will export the terrain as
a Wavefront OBJ file as well as the material .mtl file.

The exported
Material .mtl file will have the terrain texture named
terrain.bmp. You may edit the file as
necessary to change this. But exporting the terrain
mesh assumes that the Terrain Layers have been collapsed
into a single texture. See the Documentation PDF file
for information on how to do this. When you are done
you should have two files as shown below.

The Material .mtl
file will look like this.

After exporting
the terrain, you can then import it into many of the popular
modeling software toolkits, including: 3dsmax, Maya,
Milkshape and Blender. NOTE: Milkshape does not
support models with over 2^16 vertices, since it uses 16bit
indices. Hence Milkshape will not import terrains
higher than 256x256.

From here you may
optimize the polygon count. In the example above the
terrain mesh was 256x256 vertices and so we do not need that
much detail, especially in flat areas of the terrain.
In 3dsmax the optimization can be accomplished by using the
Optimize modifier. When complete the terrain
mesh triangle count will be dramatically reduced.

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