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Tutorial
Index
Align Meshes To A Custom Spaced Grid
In this tutorial
you will learn how to align meshes to a grid of user
specified spacing. This is very useful when building
things such as fences, railings, roads, or walls.
Below is an example.

The first thing
you must do is to make sure that your wall, or whatever
object you are using, has a specific width, length and
height. For instance, the wall used in the example
above had exact dimensions of 7x20x15 units. It
is preferable to have integer sizes for the mesh since
specifying the size of the grid spacing is usually in
integer values as well.

Wall model in Milkshape3D
The next step is
to specify the size of the grid. This is done using
the following toolbar items.

Enter whatever
value suits your purposes. In this example, a value of
7 will suit our needs since the length of the wall is 7
units. To active the use of the grid, press the
Snap To Grid toolbar button.
NOTE:
When Snap To Grid is enabled, placing a mesh into the scene
will automatically align it to the grid. If a mesh is
placed in the scene before the grid is enabled, it may be
necessary to change its X, Y and Z values in the Properties
View in order to align it properly.
Now that the grid
is set, we can place a wall mesh in the scene, copy it and
paste another one. Each time we paste a new wall mesh,
we can translate it along the grid and it will "snap" every
7 units.
Also note that the
Snap To Grid feature works with Scaling and Rotation as
well. For rotation, enter the number of degrees,
not radians, for which to snap rotations. Scaling is
the same as Translation in terms of unit value.
Below is the
result of enable the grid and placing wall "pieces" next to
each other to form a larger wall.
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