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Rendering Engine
Freeworld3D 2.0 was developed from the ground up,
featuring a brand new rendering engine with the
following features:
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OpenGL Rendering Engine |
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GLSL Shading Language |
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S3TC Texture Compression Support |
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Vertex Buffer Objects |
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10x Faster And More Efficient Terrain Editing |
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10x More Efficient Terrain Painting |
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10x Faster Lightmap Generation |
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Real-time Water Reflections Using GLSL |
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Up To 4096x4096 Texture Maps |
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Up To 10x Faster Texture Collapsing |
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Over 10 Model Formats Supported With More To
Come
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3dsmax (.3DS)
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3dsmax (.ASE)
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AC3D (.AC)
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Blitz3D (.B3D)
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Wavefront (.OBJ)
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DirectX (.X)
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Milkshape (.MS3D)
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Milkshape Ascii (.TXT)
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Quake II (.MD2)
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Ogre3D (.MESH)
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Realistic Lighting And Fog |
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Advanced Entity System |
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Skyboxes, Skydomes And Skyplanes |
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Easy To Read Export Formats In Ascii and XML |
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Organize Scene Using Scene Layers |
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Group Cached Meshes Into Separate Folders |
Terrain Editing
Edit terrain in real-time with ease
using different brush modes and brush shapes.
Set the strength and limit of editing to enable full
control over the editing process. The Freeworld3D
2.0 terrain editing system supports the following
features.
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Massive Terrain Creation |
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Raise, Lower, Smooth, Flatten Tools |
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Circle, Square Tool Shapes |
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Undo / Redo System |
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Automatic Terrain Generation |
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Wireframe, Solid, Texture, Wireframe Overlay Modes |
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Import 24bit BMP, 8bit RAW, 16bit RAW, 32bit RAW |
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Export 24bit BMP, 8bit RAW, 16bit RAW, 32bit |
Terrain Texturing
Freeworld3D 2.0 employs a very powerful
texturing system. With
Freeworld3D, you can paint textures directly
onto the terrain in real-time 3D.
Paint rocks, grass, sand, or any other
texture. Painting terrain has never
been easier.
Freeworld3D 2.0 also allows for automatic terrain texture
generation. Generate textures based on slope and
height to add further realism to your scene.
Lightmap Generation
Freeworld3D 2.0 sports a brand new lightmap
rendering system. With support for mesh
shadows and faster terrain shadow
casting, Freeworld3D will help you create more
realistic terrains with ease.
Meshes
Freeworld3D 2.0 employs an extremely easy to use and
powerful mesh system. Freeworld3D 2.0 now
supports many more model formats from version 1.6.
The following formats are now supported with more
coming soon.
Placing meshes into the scene has never been easier.
Using a simple drag and drop method, its like
dragging a file into a directory. Simply drag
the model into the scene and place it appropriately.
Freeworld3D gives the user full control over mesh
transformations.
Vegetation System
Freeworld3D 2.0
features an easy to use vegetation system.
Paint grass, bushes, flowers and much more
with ease. Choose to work with
billboards or custom made meshes.
Road System
Never before has making roads been easier
than with Freeworld3D. Learn how to
create the road layout, conform the terrain,
and texture road geometry in less than a
minute with the easy to understand tutorials
on the developers page.
Entities
Freeworld3D 2.0 supports an easy to use and flexible
entity system. Create waypoints,
triggers, sound events, or whatever else
you need for your game. Create entities from
basic shapes or choose your own custom mesh.
Environment
Creating realistic environments has never been
easier with Freeworld3D 2.0. With Freeworld3D
2.0 you can
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create skyboxes, skydomes, skyplanes |
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enable realistic fog and lighting |
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enable real-time water reflections |
Freeworld3D 2.0 supports a new water rendering
system with dynamic reflections using the OpenGL
Shading Language. Don't wait to see how
your environment will look once its ported into an
engine...see it instantly with Freeworld3D
2.0.
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