Welcome

Freeworld3D 2.0
is a fully interactive real-time 3D terrain editor and world editor specifically designed for game development.  FreeWorld3D gives you the ability to produce complete 3D terrain, worlds and environments in a matter of no time.  FreeWorld3D's ease of use and intuitive interface makes it extremely easy to
use.

 Try demo
  Buy now


Brief Overview

Don't spend time trying to design a terrain editor or world editor of your own.  Freeworld3D will dramatically increase production time through its ease of use and powerful toolset.  Download FreeWorld3D today and see for yourself.

bullet Real-time terrain editor
bullet Real-time terrain painter
bullet Many model formats supported
bullet Realistic environments
bullet Easy to read export formats
bullet NEW in Freeworld3D 2.0
Ogre3D, DirectX, Blitz3D, AC3D Support

 See all the features

 

 
 
 

News

September 12, 2008

The website has been temporarily down for the last 3 weeks due to 'technical' billing problems with my hosting company. For those who were unable to access the website, forums or my email, I apologize for the inconvenience. I would highly recommend to anyone not to use dot5hosting.

February 17, 2008

Freeworld3D 2.4.0 has been released. The following features have been added and fixed

  • Terrain Ramp tool!
  • 32bit BMP heightmap export with rgba channels storing full floating point value
  • Shortcut keys - see Edit > Shortcut Keys
  • Export to power of 2 OR non-power of 2 heightmaps
  • Quick Export menu button - exports to last saved heightmap file in one simple click
  • FIXED bug where an error dialog would pop up after using Freeworld3D for about a minute
Download the updated version on the Downloads page.

April 27 2007

Freeworld3D 2.2.10 has been released. The following things have been fixed.

  • Fixed terrain normals not being updated properly when editing terrain.
  • Fixed viewport nearclip value being reset to 0 when project is loaded.
  • Ogre alpha maps are now exported to the .PNG format instead of .RAW for greater compatibility with Ogre3D.
  • Ogre texture filenames no longer contain spaces.
  • Freeworld3D now works in VISTA!
I will also be creating a Wiki page very soon for everyone in the community to freely edit and contribute tutorials and ideas to.

January 23 2007

A new Videos section has been added to the gallery page.  Cody Grissom has submitted an excellent video showcasing a level he created.  Download it here.

January 2, 2007

Freeworld3D 2.2.9 has been released.  Fixes and updates include the following:

  • Fixed camera initial height bug when creating new project.
  • Fixed Ogre3D terrain.material file export, it now fully supports texture splatting.
  • Fixed Ogre3D .scene fog xml attribute export bug.
  • Fixed Ogre3D mesh textures not loading properly when reloading a saved project.
  • Fixed Ogre3D mesh textures not loading properly when moving a project file to a different location and copying the meshes along with it.
  • Loading of Ogre3D 1.2.4 meshes appears to work fine - please post any issues in the forum.

Thank you to everyone who helped find these bugs and posted in the forums.

December 12, 2006 - Critical Update

Freeworld3D 2.2.8 has been released.  Fixes and updates include the following:

  • Fixed crash associated with editing terrain on Nvidia 7800+ cards and SLI configurations.
  • Fixed problem with not being able to edit terrain if step value greater than 1.

The following is a list of fixes and updates that will be ready with the next release.

  • Ogre DotScene export update
  • Fix ogre mesh loading error
  • Fix ogre mesh edit error

September 9, 2006

Freeworld3D 2.2.7 has been released.  Fixes and updates include the following:

  • Fixed XML output errors
  • Fixed suspected bug causing meshes to duplicate themselves upon loading
  • Installer now reflects correct version

August 8, 2006

Freeworld3D 2.2.6 has been released.  Fixes and updates include the following:

  • Fixed Project Loading crash when project contained an Ogre .mesh as an entity.

July 14, 2006

Freeworld3D 2.2.5 has been released.  Fixes and updates include the following:

  • Fixed Collapse Layer error
  • Fixed roads being rendered during layer collapse if checkbox was not checked
  • Fixed bug when loading saved projects with vegetation
  • Fixed bug with water texture not being rendered

July 06, 2006

Freeworld3D 2.2.4 has been released.  Fixes and updates include the following:

  • Fixed problem with negative height values occurring while using Dig tool.

July 02, 2006

Freeworld3D 2.2.3 has been released.  Fixes and updates include the following:

  • Vegetation Export now includes option for exporting to BMP Bitmap

June 26, 2006

Freeworld3D 2.2.2 has been released.  Fixes and updates include the following:

  • Error 0x00000000 when starting Freeworld3D has been fixed
  • Crash when loading Ogre .mesh files
  • Crash when loading Blitz3D models with lightmapping
  • Fixed vegetation rendering glitch when objects were selected
  • Added support for 4096x4096 alpha maps

June 11, 2006

Freeworld3D 2.2.1 has been released.  Fixes and updates include the following:

  • Crash when performing Custom Export
  • Crash when consolidating project
  • Improved vegetation rendering

Download the new version here.

June 7, 2006

Freeworld3D 2.2 has been released.  The new features include a Vegetation System, an updated GUI as well as a number of bug fixes.  Download the new version here.


Copyright 2005 Soconne Inc.

terrain editor world editor terrain heightmap opengl directx game programming C++ terrain generator terrain editor editor farcry games developmen